C++基于easyx图形库实现打砖块游戏
作者:野牛程序员:2023-07-14 14:35:11 C++阅读 2910
下面是使用EasyX图形库实现的打砖块游戏的C++代码示例:
#include <graphics.h> #include <conio.h> #define SCREEN_WIDTH 640 #define SCREEN_HEIGHT 480 #define PADDLE_WIDTH 80 #define PADDLE_HEIGHT 20 #define BALL_RADIUS 10 #define BRICK_ROWS 5 #define BRICK_COLUMNS 10 int main() { initgraph(SCREEN_WIDTH, SCREEN_HEIGHT); // 初始化绘图窗口 // 绘制挡板 int paddleX = (SCREEN_WIDTH - PADDLE_WIDTH) / 2; int paddleY = SCREEN_HEIGHT - PADDLE_HEIGHT - 10; setfillcolor(YELLOW); bar(paddleX, paddleY, paddleX + PADDLE_WIDTH, paddleY + PADDLE_HEIGHT); // 绘制球 int ballX = SCREEN_WIDTH / 2; int ballY = SCREEN_HEIGHT / 2; int ballSpeedX = 1; int ballSpeedY = 1; setfillcolor(RED); fillellipse(ballX, ballY, BALL_RADIUS, BALL_RADIUS); // 绘制砖块 int brickWidth = SCREEN_WIDTH / BRICK_COLUMNS; int brickHeight = 20; for (int i = 0; i < BRICK_ROWS; i++) { for (int j = 0; j < BRICK_COLUMNS; j++) { int brickX = j * brickWidth; int brickY = i * brickHeight; setfillcolor(GREEN); bar(brickX, brickY, brickX + brickWidth, brickY + brickHeight); } } // 游戏主循环 while (true) { cleardevice(); // 清空屏幕 // 绘制挡板 setfillcolor(YELLOW); bar(paddleX, paddleY, paddleX + PADDLE_WIDTH, paddleY + PADDLE_HEIGHT); // 绘制球 setfillcolor(RED); fillellipse(ballX, ballY, BALL_RADIUS, BALL_RADIUS); // 绘制砖块 for (int i = 0; i < BRICK_ROWS; i++) { for (int j = 0; j < BRICK_COLUMNS; j++) { int brickX = j * brickWidth; int brickY = i * brickHeight; setfillcolor(GREEN); bar(brickX, brickY, brickX + brickWidth, brickY + brickHeight); } } // 更新球的位置 ballX += ballSpeedX; ballY += ballSpeedY; // 碰撞检测 if (ballX <= 0 || ballX >= SCREEN_WIDTH - BALL_RADIUS) { ballSpeedX = -ballSpeedX; // 球与屏幕边界碰撞 } if (ballY <= 0 || ballY >= SCREEN_HEIGHT - BALL_RADIUS) { ballSpeedY = -ballSpeedY; // 球与屏幕边界碰撞 } if (ballY + BALL_RADIUS >= paddleY && ballX >= paddleX && ballX <= paddleX + PADDLE_WIDTH) { ballSpeedY = -ballSpeedY; // 球与挡板碰撞 } // 检测球与砖块的碰撞 for (int i = 0; i < BRICK_ROWS; i++) { for (int j = 0; j < BRICK_COLUMNS; j++) { int brickX = j * brickWidth; int brickY = i * brickHeight; if (ballY - BALL_RADIUS <= brickY + brickHeight && ballY + BALL_RADIUS >= brickY && ballX >= brickX && ballX <= brickX + brickWidth) { ballSpeedY = -ballSpeedY; // 球与砖块碰撞 } } } Sleep(10); // 稍微延迟一下,控制游戏速度 } closegraph(); // 关闭绘图窗口 return 0; }
这段代码使用EasyX图形库创建了一个窗口,并在窗口中绘制了挡板、球和砖块。游戏主循环中,球的位置不断更新,并进行碰撞检测来处理球与边界、挡板、砖块的碰撞。可以根据需要对代码进行修改和扩展。记得在编译时链接EasyX库文件,并将对应的头文件和库文件放置在正确的位置。
野牛程序员教少儿编程与信息学奥赛-微信|电话:15892516892

- 上一篇:c++和java哪个难
- 下一篇:operator在c++中的用法